Ok let me say one thing real quick right off...screw the debate of software Vs hardware ( I see it all the time ). Reason I say screw it...lol have you ever tried to run software without hardware, doesn't work all that well does it.
"The sounds have reached its optimum. What do you want to make better on a flute or trumpet wave if it sounds absolute real?"
Well, there is a factor of diminishing returns for sure...but sounds from now will not be considered optimum ten year's from now. Not to say that I dont love keyboards now of the past and so on...its just reality.
"The sounds that I'm using are samples in a high performance quality (44.1kHz/16 bit/stereo)."
The basic consumer grade sample rate we are all stuck with.
"They won't sound better in a rate of 96kHz as 24 bit/stereo surround sound waves."
This just blasts logic one in the head...have you ever contrasted 16bit Vs 24bit? 24bit samples will and do crush 16bit. Hahaha sorry but 16bit stereo next to 24bit surround is just gonna get its ass handed to it.
"In most cases they even sound worse than the established once. Sometimes I've thought the 24 bit wave sounds realer than real. That's the reason why it sounds unreal to me."
Its the fault of the sound designer not sample rate. YET I do agree with you the more supposedly realistic something is the more the small elements that conflict with that stand out. Only I feel the problem could be fixed if the perspective was changed...a keyboard is a keyboard, its very much its own instrument I find it almost a complete waste that the sounds dumped into them are so literal minded. Think if higher sample rates were only utilized as a broader palette to approach sound creation...not just rehash the same old sound libraries with a sloppy conversion.
In the end I feel there are many sounds/instruments on romplers that are just chasing the dragon so to speak.
Anyhow...most everything thats been talked about here COULD be somewhat pointless, IF the new Alesis Fusion pans out well.
Beyond that the main thing I would love to see in future keyboards...BETTER effects and more that can be used at once no matter what mode your in. I mean look at Roland/Boss and their independent effects...think if something like the ME50 was a reality in a keyboard ( only speaking of that as its a multi unit hahaha and not in list mood ). Check out something like the Yamaha "MagicStop" multi effects unit ( 32bit ) and think if that was in the Yamaha keyboards...lord the effects on a sub 200$ box are more refined then whats in their 3000$ keyboards. Just doesn't seem right does it.
Plus when dealing with a rompler, effects are your most direct freedom to craft sounds you want. While Im not the largest fan of amp sims digital reverb and the like, Im not blind to the fact if things of that nature of are relative quality they can greatly enhance keyboard driven work. Sad thing is spend a few thousand bucks and get five effects to work with across perhaps 16 tracks
Hell your going to have stuff sharing effects that isnt ideal at the very least if not that basic bread and butter reforcement ( EQs compression and the like ) are going to eat up effects you would perhaps wish to be more creative with.
Kinda silly to act like tech has reached its limits...when we still deal with voices that dont sound as good in sequencer mode as they do in program mode. Decade old gripes still haven't been fixed hahaha but tech has reached its limits
"'m with you Starkeeper. Cassp, just because a merry-go-round is present, doesn't mean that we have to get on. If everyone followed the pack we would never have any new ideas. It has to stop sometime."
LOL well given many people here "upgrade" their board soon as something with a new number behind it or some random "cool" or "mega" 16bit sample is marketed...the wait could be a LONG one.
"They should make a KB that reads your mind, and plays what your thinking! "
Best idea in the topic