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#25814 - 06/07/00 07:45 AM
Re: Save song and sound? (XP-60 question)
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Member
Registered: 02/20/00
Posts: 466
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See, I was never really clear on this issue. I may not fully answer question, but I will start a dialog.
See, I use to have an XP50. I have all of these patch banks from various sources, plus I create some of my own user voices when I edit. On the XP50, there was no [Save Song+Sound] option. You always had to save the song and the sound separately.
Fast Foward a year and a half later. I buy the XP60. I see this [Save Song+Sound] option. I say to myself "Yeah right". See, my pre-assumption is that you can use this option if you consistently use the same patch banks together for every song you make.
Suppose I loaded in the "Dance Kit" and used that for my song. Then I reset the XP to the Factory settings (This means I have the original patch bank). Then I load in my Saved Song+Sound and assume that the song will play properly. To my knowledge, this would select the right patch numbers, but not the right sounds because they don't exist in the default bank.
Okay, maybe I should shut the hell up now. See, I never actually tried this because I'm too chicken to do that. We'll wait until someone clears this up for us.
Lastly - Did you remember to use the [Patch+Utility+Write] followed by the [Performance+Utility+Write] functions to save your Patch to the user area and then assign the Performance to realize that you changed a patch in the performance? You must do both.
The Infamous EPU.
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#25816 - 06/07/00 02:22 PM
Re: Save song and sound? (XP-60 question)
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Member
Registered: 12/29/99
Posts: 126
Loc: Wilkesboro, NC, USA
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I think when you save in SONG+SOUND mode, performance data and song data are saved, but no patch data is saved. The song/sequencing data, the tracks/parts of the performance, and performance data (effects, sync, etc.) are all saved. Assigning a patch or drum kit to a performance part only instructs the performance to play the sound at the memory location instructed.
If you create a patch (USER005:MyCoolPatch) and a performance (USER002:MyCoolPerformance) and assign USER005 patch to part 4 of the performance, then save it to disk, then initialize (restoring factory sounds to USER memory), here's what will happen when you try to load your song/performance: The performance "MyCoolPerformance" will load into temporary memory (has an asterisk by it like a patch that has been edited but not saved to USER memory) as will all of your song data. However, when part 4 of the performance plays, it will play whatever is currently in USER005 patch, not the patch you had created. The same holds true for USER drum kits. Does that make sense?
Anyway, if you want to save USER patches to go with your songs, you'll have to save all user memory as a sound file, then load it later when you load the USER performance/song.
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#25821 - 07/03/00 03:48 PM
Re: Save song and sound? (XP-60 question)
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Junior Member
Registered: 06/21/00
Posts: 18
Loc: Stillwater OK, USA
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Please pardon my previous post. It was long and had many grammatical errors. However, I assure you that I'm trying to be helpful in any way I can. This one will probably have more errors, so enjoy!
Using method #2 is also good if you are running low on floppy disk space. The .SVQ files take up more space than MIDI files (I prefer 'SMF1' because it keeps the tracks separate whereas 'SMF0' puts all the tracks together. That sucks and in my opinion is unnecessary!) So anyway, to get the best of both worlds, save your USER data as in method #1 then load it up before you play the song. Together with that, save your temporary patches in the first 4 measures of the song as a SMF1 file. This might seem like overkill to some, but I like to be as safe and efficient as I can be.
But if speed is more important to you than disk space, saving all your USER memory as a SOUND file will do the job. And if you like the song to start right up, loading the SOUND file and then simply playing back the SONG should do the trick! Just be sure you have a specific SOUND file to load for each song you have. This is really the best way to work. So have fun, relax, and don't worry...your sounds can all be restored from the disk.
Jake
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