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#463623 - 12/22/18 07:09 AM
Re: Sd90 questions
[Re: Bachus]
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Member
Registered: 06/17/18
Posts: 314
Loc: New Symrna Beach, Fl.
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Couple more comments - First, I don't agree with the term "GM" voices. To me, I instantly think of GM as in General MIDI. Not the case in the world of Ketron. This isn't what you are looking for I only share it in the event you haven't see it. It shows more about editing a voice on SDxx. https://youtu.be/be5xI9G_ugcFrom your comments, it sounds as though you would like to go one step below what is offered and change the components that make up what Ketron calls a GM Voice. I'm wondering how much is terminology in the disctussion? I'm making up this example and didn't really look at the SD90 when I typed this. If you take a Ketron GM voice that is made up of let's say two sounds(voices). Let's say Jazz Organ. On the main screen, that is all you see. However, if you go into edit mode you see that that sound is composed of two other sounds let's just say it's organ1 and organ2. Now, you can change a number of things regarding both of those sounds and how they interact to make up the Jazz Organ sound (GM Voice). How different is that from looking at an edit screen and instead of combining organ1 and organ2 the screen is labeled Part A, Part B, or some other description allowing you to mix those elements together to create a new sound or modify an existing sound? As you can probably tell - We don't do much voice editing other than something as simple as change reverb level, perhaps a little detuning or chorus effects. With hundreds and hundreds of sounds at our fingertips just don't find a need to change them all that much. But I do know some folks that are very deep into voice creation/editing. What do some of the other manufacturers offer in this area and what do they call the various components of a sound/voice?
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#463646 - 12/22/18 01:14 PM
Re: Sd90 questions
[Re: IMMusic_Curt]
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Senior Member
Registered: 03/02/06
Posts: 7143
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Couple more comments - First, I don't agree with the term "GM" voices. To me, I instantly think of GM as in General MIDI. Not the case in the world of Ketron. This isn't what you are looking for I only share it in the event you haven't see it. It shows more about editing a voice on SDxx. https://youtu.be/be5xI9G_ugcFrom your comments, it sounds as though you would like to go one step below what is offered and change the components that make up what Ketron calls a GM Voice. I'm wondering how much is terminology in the disctussion? I'm making up this example and didn't really look at the SD90 when I typed this. If you take a Ketron GM voice that is made up of let's say two sounds(voices). Let's say Jazz Organ. On the main screen, that is all you see. However, if you go into edit mode you see that that sound is composed of two other sounds let's just say it's organ1 and organ2. Now, you can change a number of things regarding both of those sounds and how they interact to make up the Jazz Organ sound (GM Voice). How different is that from looking at an edit screen and instead of combining organ1 and organ2 the screen is labeled Part A, Part B, or some other description allowing you to mix those elements together to create a new sound or modify an existing sound? As you can probably tell - We don't do much voice editing other than something as simple as change reverb level, perhaps a little detuning or chorus effects. With hundreds and hundreds of sounds at our fingertips just don't find a need to change them all that much. But I do know some folks that are very deep into voice creation/editing. What do some of the other manufacturers offer in this area and what do they call the various components of a sound/voice? There are quite a lot of things i change in voices.. - attack and release.. for obvious reasons - filter and eq for changing soundcharacteristics. - lfo’s for adding vibration and things like wha - modulation, reverb, delay and dsp.. altough these are effects, and more like added to the sound.. And much much more... All these things are available in the edit section for the right hand sounds.. Sadly not for the midi file and style voices... For me its more important to be able to edit these basic voices then it is to add my own samples...but i have high hopes that the sample option also adds this much needed option to create basic user voices.. Another thing i noticed that there are only 12*12=144 GM voices available for styles.. even tough there seem to be 4 banks of 128 GM voices in the SD instruments... so many of them are not available in styles and midi files..
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