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#190586 - 06/14/02 12:53 PM
SD1 Midi Problems
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Member
Registered: 04/25/02
Posts: 61
Loc: Guadalajara, Jal. MEXICO
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Hi,
I'm recently recorded a song using the internal sequencer of the SD1. It sounds great. Then I wanted to play the sequence on Cakewalk. I already have the instrument definition file installed.
The problem is that some voices cannot be accessed via midi, or at least, I can't find how.
The same midi file that I copied from the keyboard's hard disk is being played on cakewalk. For example, the Gold Trumpet sound cannot be accessed. Instead of it, what I get is another trumpet sound, which appears to be the regular GM trumpet sound.
I noticed that Bank 0(A), where the Golden Trumpet is located, is the same bank number than the GM sounds. Why? How can I access the banks separately?
Why the same midi file sounds different played from the PC than directly on the keyboard?
Am I doing something wrong or this is the way it is supposed to be?
Thanks in advance, Guillermo.
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#190589 - 06/17/02 03:47 AM
Re: SD1 Midi Problems
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Senior Member
Registered: 08/09/01
Posts: 1134
Loc: FRANCE
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I use midi and cakewalk (sonar) since 1 year. I not undertand all but I say you: - sounds called VOICE in the SD-1 are multiple layer 1,2,3 or 4 of GM sounds, played simultaneous, with different volume panoramic velocity... for exemple the PIANO sound in the SD-1 use 3 GM sounds : Piano 1, Piano 2 panned each one, one side, and in the extrem bass, a sound called Sub bass. When you press a SD-1 key, you play 3 sounds simultenous and in a midi environment, It send in 3 midi chanels : ch 13, ch 14 and ch 15. I dont know how play for exemple the piano sounds of SD-1 (3 chanels) plus the STRINGS sound (3 another chanels) and recall it in the cakewalk midifile. In midi environement, use only GM sounds. patterns use them, midifiles use them... but gm sounds are pour comparatively to SD1 VOICE PRESTS But for you :
modifiy in the cakewalk property track the selection of back to CONTROLER 0 and all sound good. I save my project in format of cakewalk not midi format. try this...
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#190595 - 06/24/02 07:08 AM
Re: SD1 Midi Problems
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Member
Registered: 12/11/01
Posts: 73
Loc: 8302 Kloten, Switzerland
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@All I hope nobody will be offended by the following remarks. They reflect just my own humble observations based on a series of tests and an information from the hotline I once received. I would love if somebody could show me where I'm thick: the way I have to create midifile causes me sometimes some head-shaking. My own procedure to work with the SD1 I described in this old thread: http://www.synthzone.com/ubbs/Forum37/HTML/003059.html I think there IS a difference in controlling the SD1 with a midifile or with an accordion: The SD1 has 2 soundgenerations, each one has its own 16 midi channels. One is used by the SD1 internally or MIDI INPUT 2, which is set by default to INTERNAL, one by a midifile or MIDI INPUT 1, which is set by default to GM. (I hope I didn't mix it up, as I don't have the manual with me in the office). This has the advantage, that one can play a midifile and play life completely different sounds on the keyboard. Using an accordion means, that one uses external keys instead of the SD1 own keys, but the sound is selected by the normal buttons on the SD1; the accordion's midi logic doesn't submit sound information. Using a midifile means, that every channel is carrying the information what sound shall be selected. Out of the 5 (or 7) banks with preset sounds only banks A - C can be selected via a midifile (I was told and it seems to be true). Valid for defining a sound patch in a midifile are not the preset banks A - C mentioned in the manual, but the GM banks A - C (the following pages in the manual). If one compares the sound definitions of the preset banks A - C with those of the GM banks A - C, one realises, that there a slight differences: not all preset sounds exist in the GM tables and for those which exist, the sound number doesn't necessarily correspond. After this confusion there is a next one: there are preset sounds which correspond 1:1 to a GM sound, others are made out of 2 - 3 GM sounds. Recording e.g. a PIANO sound with the internal sequencer (irrespective whether played with the SD1 or an accordion) shows, that the original nice one-button-sound is spread over 3 tracks / channels on the midifile (see DAN.2000's post) with 3 different GM piano sounds). It is possible to generate a midifile with the original PIANO sound, provided 3 tracks / channels playing simultaneously the same notes are programmed the same way, as the internal sequencer shows these 3 tracks: assignment of GM sounds, effects, panning etc. must be equal. If one records a preset sound, which is made of sounds of the preset banks D, E, F e.g., the sequencer takes corresponding sounds from the GM banks A-C. All that causes me sometimes head-shaking. Sorry for the long thread, if anybody knows a better work-around I'd love it. (I apologize to Ketron_AJ if I misunderstood the whole concept!) Hansruedi
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