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#24975 - 03/20/03 08:17 PM adding punch to xp80 drum kit;s
Anonymous
Unregistered


i love my xp80 but i haaate the drumm kits i have the hip hop card even it sounds bad it has even the 808 and roland made that but in the xp80 no punch which ia weird when all the groove machines of roland sound great such as the jx305 i know theres got to be some way to program them to get more punch hoping some of you programers can help.

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#24976 - 03/22/03 08:54 AM Re: adding punch to xp80 drum kit;s
FAEbGBD Offline
Member

Registered: 03/20/01
Posts: 847
Loc: Nashvville TN
There is no easy solution to add punch to all the kits; the only way to do that would be to adjust some eq on your mixer or whatever you're using to output the sound to your speakers.
Otherwise, you can use your fx for an eq and adjust part ten accordingly, keeping in mind that whatever other tracks you use the fx for will have that same eq.
3rd you can make a couple user drumkits with some of your most used samples and do some creative filtering. I have done this to quite good effect, but then you are limited to your user kits, because all the other kits will remain normal.

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#24977 - 02/11/04 12:16 PM Re: adding punch to xp80 drum kit;s
Extra 808 Offline
Junior Member

Registered: 02/11/04
Posts: 12
Loc: Wash. DC
Get the Techno Card. Real Punchy. I have the Hip Hop and Tec Card. I use the Techno more.
_________________________
Big fields await the wide awake man to work out in!

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#24978 - 02/11/04 03:03 PM Re: adding punch to xp80 drum kit;s
dnarkosis Offline
Member

Registered: 01/01/01
Posts: 217
Loc: usa
I don't think I've ever done a sequence on either my JV1000 or my XP60 in which I didn't double some and sometimes all the drum parts -- "all" is easier on the JV1000 because you have the separate GM kit on the Voice expansion board, and often a GM sound is all you need to bring out the character and add punch to the more exotic sound on, say, the Hip Hop board etc. For the XP60, I'll use sounds from one of the drum menus on one of the expansion boards or use a user or preset kit to enhance the sounds on the expansion board (even in beatloops).

I try to determine which drum sounds are not what I want (not enough punch, not loud enough, not cutting through the mix enough, not enough snap, not enough sustain on a cymbal, etc.) and then pick a sound in another kit or menu (or even in the same kit) and double the original sound 1 or 2 ticks/clocks later than the sound I'm trying to enhance. Cymbals can *really* be enhanced this way, as can especially snares and bass drum sounds.

Generally not *all* the sounds need enhancement or help (closed hi-hat, rim shots, some shakers etc.), so you don't really end up using up that much more polyphony, and most of the drum sounds are only one voice anyway.

Occasionally a Juno-type bass waveform can soup up a bass drum sound, or a rim shot can give a snare extra snap. Especially if these extra sounds are on another channel, you can tweak their volume as well so that it's more transparent.

Finally, remember that you can program your own 4-part drum/percussion kit as a normal patch and save it to a user memory slot.

doug

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