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#2597 - 10/29/06 04:38 PM video game
vinimachado Offline
Junior Member

Registered: 10/29/06
Posts: 2
So, after searching a lot I came across this website. My question is simple: Is there a software i can use to reproduce old video-game music sounds? I mean, i know there's probably a billion options but what would be a good, simple way to reproduce some nice vintage souding videogame effects? Does anyone knows what the original 80's guys used to make game soundtracks?

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#2598 - 10/30/06 12:45 AM Re: video game
Nigel Offline
Admin

Registered: 06/01/98
Posts: 6483
Loc: Ventura CA USA
All the video games in the 80s used custom synth chips that were part of the video game circuit board. They allowed a programmer the ability to program sounds ( bleeps boops etc ) for video games. Some games machine/computers/consoles had better sound than other dependant completely on the audio chips on the circuit board.

I worked for many years on the Commodore 64 that had a SID chip for audio that was very cool to program and could make some good analog emulations despite it being a digital chip.

You can still run many old games on your PC using Mame and other emulators, so you can always sample old video/computer games sounds to use in your own music.

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#2599 - 10/30/06 03:58 AM Re: video game
vinimachado Offline
Junior Member

Registered: 10/29/06
Posts: 2
im actually looking for a way to compse videogame music using the same vintage sounds they did. maybe a midi sequencer>?

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#2600 - 10/30/06 09:07 AM Re: video game
paracelcus Offline
Member

Registered: 11/07/05
Posts: 33
Loc: lexington, ky, USA
i've actually been interested in doing the same thing for a long time, and found that for me it was easier to try to reproduce the sound using an actual synth. the Korg Ms2000 (or microKorg to a lesser extent) is really good for this because its got a pretty buzzy sound to it. the Alesis Ion is good, but you have to turn off one or two of the oscillators to get the right tone. square wave forms are usually best. as for sampling the sounds, i don't have a lot of experience there.

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#2601 - 10/30/06 10:08 AM Re: video game
3351 Offline
Senior Member

Registered: 08/17/03
Posts: 1194
Loc: Toronto, Canada.
Quote:
Originally posted by vinimachado:
So, after searching a lot I came across this website. My question is simple: Is there a software i can use to reproduce old video-game music sounds? I mean, i know there's probably a billion options but what would be a good, simple way to reproduce some nice vintage souding videogame effects? Does anyone knows what the original 80's guys used to make game soundtracks?


The original game engines (be it an arcade system, console or a computer) used anything from real FM synths to fake beepers with a touch of FM etc. Some later games even used lo-fi samples

As suggested already some of the simpler ways to get old video game-like sounds is by using VA synths as the front panel interfaces allow for quick access to most parameters. Even though most VA synths like the Microkorg and MS-2000 etc have a different synth engine to real FM synthesis they are quite capable of producing and faking most of the sounds you seem to be after.
Won't sound as authentic though...

IF you want the true arcade sound then stick to using the actual FM synths. Google for "FM Synthesis" and a few billion links would come up.

I must warn you that FM programming isn't as linear and easy as the all predictable, subtractive analog and virtual analog (VA( synthesis. The good news is that there are thousands and thousands of free sounds for classic FM synths like DX7, DX9, DX100 etc so the only thing you may have to do is browse through a few million patches and find the ones that sound like what you need.

Getting software FM synths like NI FM7 and FM8 is also an option. But I think that its a bit of an overkill for your needs. Although they are fantastic synths. Way way way easier to program than the original DX series by Yamaha.

I know this is a lot to digest but I also mentioned samples. Basically all the lo fi speech and bits of dialog (although not too many games from the 80's have that) are easy to re-create by using either hardware or software samplers and dithering the sample rate of sounds so the sound quality is just garbage. I'm talking 8 or 4 bit with lowest possible sample rates.

-ED-

[This message has been edited by 3351 (edited 10-30-2006).]
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