... and here is the scope - finally!
Special Features in AUDYA¡¦s OS 4.0
1. New Sampler / Wave Editor now Activated : New function for Wave tracks, Sampler and MSP Edit (see page #2) within the Wave and MSP menu. You can now sample / capture your own sounds with Audya.
2. New Live Guitar Remix : Powerful Remix feature within the Midi File menu. Now, the Live Guitars can be added in the REMIX menu and linked to follow the harmonic chord changes of a midi file automatically while playing. (See page #9). Think of this as having a Live Guitar player playing along with your midifiles in real time!
3. User Live Guitars : New User LIVE GUITARS that can be loaded into Ins-Ram memory (See page #14). These guitars can be associated with styles and replace the current Chord 5 track of a style with new Live Guitars!
4. Chord Solo : A new ¡§Chord Solo¡¨ function has now been included within the STYLE MODE > CHORD 2/2 menu (F2). When turned on, all Style parts (Drum and Bass) are instantly muted apart from the Chords. This feature can also be assigned to the USER Slider control by pressing the User Assignable button (LED flashes in edit mode), and pressing F10 repeatedly until the required chord part to assign to this fader is displayed. F7, F8 and F10 have a ¡§>¡¨ denoting more information exists when pressed repeatedly. The highlighted item in this column (F6-F10) is what will eventually be controlled by the User Slider control when editing is completed. Remember the User Assignable tab has to be on for this to work.
5. We¡¦ve also added the ¡§Glide¡¨ function and it¡¦s associated parameter ¡§Glide Time¡¨ located in Menu > Keyboard Control > Pitch ¡VVolumes -Tran.
6. We¡¦ve included ¡§Jukebox¡¨ in Menu > Keyboard Control > Utility > Page 3/4 > F9, which allows you to queue the next song to be played while a song is playing. When turned on, this feature allows you to select a song (in the Wave, MP3, SFX, Midi playback screen) and while it is playing, if you select another song, a blue dot is displayed next to it showing it will be played after the current song.
7. Another new function ¡§Wave Filter¡¨ is located in the User Assignable > F7 (may need to press repeatedly and only works if ¡§User Assignable¡¨ is on).
8. Wave Equalizer : Added under MENU > DSP > WAVE EQUALIZER. Select the initial setting (F1-F5) you want to edit. Then press EDIT to view it¡¦s current settings and edit it¡¦s parameters to your liking. You can use ACTIVE/INACTIVE (U1) to hear the difference between your changes and the initial settings, DEFAULT (U2) to return to the default settings, and SAVE (U5) to save your final settings.
9. Portamento Autoswitch : Also associated with the automatic Aftertouch On/Off feature, these new feature automatically turn on Portamento (F8) and / or Aftertouch (F7) when programmed within a Preset or Program voice i.e. if you select a voice where these features were active when edited. Functions are located under Menu > Keyboard Control > Aftertouch, F7 and F8.
10. Lock Regs Micro : This new feature found in MENU > Keyboard Control > Utility > Page 4/4 (which can be saved in Custom Start Up), allows one to freeze Microphone and Voicetron preset regardless of which Registration is selected or loaded when on.
11. 2nd Voice Output to Out 1 & 2: 2nd Voice can now be routed to Outputs 1 and 2 independently. Function is under MENU > OUTPUT ASSIGN > OUT1&2
12. Lock Style Balance : Global Style balance values can be locked for all Audya styles so that as you switch from one style to the next, the style¡¦s volume is fixed. This function can be activated by pressing the Style Mode > Modes 2/2 > Style Balance (F9) and then pressing both horizontal cursors < & > at the same time to lock the current value (a ¡§*¡¨ is displayed next to the value showing style volume has been locked). This function¡¦s status can be stored in Custom Start Up.
13. Preset Voice Edit : At last, you can now Edit the Preset Voices and Save the result as a Program (original Presets remain unaltered but are used as a reference point). To do this, select your Preset voice (F1-F10) and hold down the related button for about 1 second, then you can now edit all designated parameters displayed on the screen. Once complete, press SAVE and choose your own program location in memory (F1-F10). Then name it using the keyboard¡¦s keys corresponding to the required letters and press Save To Disk (U4) to save to disk or Save (U5) to store it in memory. To play your new voice, simply press the PROGRAM button and locate where you saved your voice to (F1-F10) and play.
14. Edit Micro / Vocalizer : Microphone and Vocalizer Edit features are now accessible by holding down for over a second their related buttons to access their edit screens. This is also true for the Harmony Edit feature (already available as of Audya¡¦s OS Version 3.0).
15. Drum Remap Global : In the DRUM MIXER setting, Drum Remapping can be done either in a Single or Global setting. Press the DRUM MIXER button > GLOBAL or SINGLE (U5) and then DRUM REMAP (U4). Remap values will either be applied to the current Single setting or entire (Global) settings.
16. Metronome : Metronome Volume can now be controlled by the Aux (3/4)/USER Volume slider and signal routed out through the Headphones output.
17. Style Mode : New and exciting Style features within Style Mode Menu:
Ć Original Fill/Break : STYLE MODE >MODES 2/2. Pressing a Fill (F6) or Break (F7) forces the original sound setting of a style whenever recalled.
Ć Intro To Arr A. : STYLE MODE >MODES 2/2. Anytime the Intro is pressed, Arranger A will be select as the next Arrangement to play after the intro completes, regardless of current Arranger selection.
Ć Autocrash Intro/Fill or Break/Riff : STYLE MODE > DRUMS 2/2. Enables the autocrash feature to be heard after an Intro/Fill/Break/Riff is played when turned on.
Ć Inversion : STYLE MODE > CHORD 2/2. User can set appropriate Chord table limits to manage Parallel mode (recycled) - max key chords use before using equivalent lower notes to maintain good harmony.
Ć Bassist Expert : STYLE MODE > Pianist/Bassist. New enhancement on the Bassist feature with advanced chord recognition which allows one to play manual bass freely with no chord interruption.
Bug Fixes:
Several improvements in Harmony, Display, Filter in Midi out Expression, metronome outputs, Mixdown in Audio recording and Lower hold Midi transmission.
Copyright Information:
KETRON Styles are copyrighted, however, when you purchase a Ketron product, you have the rights to use our Styles in your recordings and performances. Unauthorized recording, distribution, sale, lending, public performance, broadcasting or the like in whole or in part, of a work (musical composition, video, broadcast, public performance or the like) whose copyright is held by a third party is prohibited by law.
Do not use this unit for purposes that could infringe on a copyright held by a third party. Ketron assumes no responsibility whatsoever with regard to any infringements of third-party copyrights arising through your use of this unit.
WAVE EDITOR
With Audya¡¦s OS version 4.0, you¡¦ll find within the Wave Player Menu a new WAVE EDIT feature associated with (F9).
In order to use this new function properly, first highlight the wave file to edit - then press the WAVE EDIT (F9) button .
Once the Wave Edit button is pressed a pop up screen will display showing the current loading status. Once completed, the waveform will be displayed on Audya¡¦s screen together with a related tools palette that can be used to work on the imported file.
NB.: A Stereo file will however be displayed on Audya as a single waveform
Beside the new imported waveform, Audya will show three marked lines (see picture with arrows above) to indicate the file¡¦s Starting Point ( Blue ), Fade Start Point ( Grey ) and End Point ( Black)
Here is a detailed explanation of each tool:
1. Zoom: allows one to magnify (or reduce) the waveform displayed.
2. Start: Set the Start Point of waveform (by moving the Blue line which turns red).
3. End (E): Set the End Point of waveform (by moving the Black line which turns red).
4. Norm: Apply Normalize (or amplify) function on the waveform (range 0%-200%).
5. Fade: Set the Fade Out time (shown in ms) related to the End of the original waveform (Max. 8s).
Once you select a new Start (F2), End (F3) or Fade (U1/6) point , the Blue transport bar colour will change to red denoting edit mode (file has changed). All values are editable by alpha Dial (quickly) or by cursor (step-by-step).
Pressing both (Left & Right) cursor buttons (< & > ) at the same time will restore the initial/default value of Start / End point and will restore any previous Fade setting changes made.
Using up or down arrows will automatically initiate Zero crossing function.
As showed in the picture above, when a new parameter is selected, a Preview, Restore and Save tab will appear on the bottom of the display .
What do these newly displayed buttons do? :
1. Preview: Allows one to preview the edited waveform with the new assigned value(s).
2. Restore: Allows one to UNDO the preview action taken on the wave file.
3. Save: Save an edited file with all current changes *or none*.
In order to hear the effects of the NORM and FADE rendered features, the user must select the PREVIEW function. As expected, this feature needs computing time (related to the wave length or size) in order to finalize the result of the current action on the wave file.
The rendering feature will not be necessary when using the START or END features .You¡¦ll be able to hear it immediately .
If for instance you select the NORM parameter at 100% your own waveform will be Normalized in order to gain all dynamic range available. However we suggest to use less (i.e. at 90%) as if any sound source is further applied to this wave, the total output amount could be overloaded -unless a properly distorted or overdrive effect is wanted.
When done, use the PREVIEW and when the computing is completed, you can hear and see the difference(s) as showed in the picture.
Sometimes to get the exact START or END points, it is necessary to use the ZOOM feature to get a closer look at the wave (magnified).
Here are the ZOOM values to consider : 1x, 8x, 16x, 32x, 1:8, 1:4, 1:2, 1:1.
The first 4 values (1x, 8x, 16x, 32x, ) are for traditional magnification of the waveform. The others are useful as Sample windows to analyze waveform as block of 1:8, 1:4, 1:2, 1:1.
In a detailed explanation:
1. Move the Start Point ahead (e.g. set START value to 24040).
2. Select ZOOM feature and assign 16x value.
3. Select the START feature again.
If everything is done as suggest above, the display below should be shown on your screen too (if using the same wave file):
The display will now show a more detailed version of the file with the ZOOM feature :
If the ZOOM is magnified, the display then shows the related value associated with the point selected (Arrow will show value updated),
WAVE EDIT within the MSP template
The WAVE EDITOR menu is also available within the Multi Sampler (MSP) template to create your own MSP (F10).
Simply select MSP Edit once you¡¦ve pressed the WAVE and then EDIT buttons, load your wave file and it will be available on display.
Once the wave file has been loaded and you press WAVE EDIT, Audya¡¦s screen will show a screen shot like the previous Wave Edit screen mentioned above. The main obvious difference is the new LOOP (F4) function only available to the MSP editor.
The LOOP feature, as understood allows one to set a Loop point on the selected wave (that has just been loaded). The LOOP point will be shown on the display by the Green horizontal line (as shown in the picture above). Once LOOP point is selected (F4 button ) it¡¦s value can be edited by the usual directional cursor buttons (< and > ) or with the Alpha Dial.
When both navigation arrows are pressed together, the LOOP point will be set at the same mark as the START point automatically (meaning if the key associated with this waveform is pressed and held, the sound will be repeated from the start of the wave after the entire file has been played). If both cursor buttons are pressed together once more, this feature will be de activated .
NB: The Wave Edit recognizes LOOP Points which can be assigned via a computer using professional Audio Editor. This is usually recommended for more detailed and accurate wave form design.
As previously mentioned, START, END and Loop preview features are available by pressing the assigned wave button of the MSP .
NORM and FADE functions need to be processed before PREVIEW (as previously mention above)
Once modifications are completed, you can save your newly created/edited file by using the SAVE feature.
If while saving, a different name is not assigned to the file, Audya will automatically replace the original file with the new one.
If one of the wave files that makes up an MSP file is to be worked on, you will need to press MSP VIEW to display all the associated wave files within the current highlighted MSP, highlight the wave file needed to be worked on (using the cursor up or down buttons or data wheel), and press ENTER to select it, then press WAVE EDIT to work on the selected file in question.
For this feature, we suggest you use the SOLO function in order to avoid the other associated wave files from all playing at the same time (in other words, all the other files will be muted and only the wave file selected will be heard throughout the entire keyboard range).
SAMPLER
(AUDIO RECORDING FROM AN EXTERNAL SOURCE OR DEVICE)
In the Menu > Audio Recording page, we¡¦ve added a couple of new features called Sampler Rec. Mic. and Sampler Rec. Lin In.
This new feature allows you to record sound directly from either a microphone plugged into the AUDYA¡¦s Mic In jack, or a sound source plugged into the Line in jacks located on the back. Once recording is complete, Audya will automatically go into the Wave Edit mode to allow for modifications and saving of your own sample just recorded.
MIDI DRUM REMIX
AUDYA¡¦s OS version 4.0 also incorporates a MIDI REMIX feature which allows one to replace the original drum tracks of a midifile (usually on track #10 ) with a Drum part of a selected Audya Style (Audio or Midi Drum or Groove) .
Here is an example of how you can create your own MIDI DRUM REMIX replacing the Midi drum track with that from a style (Preset or User styles):
1. From the default screen, press the MIDI button within the Player Section and select a Midi file. [As showed in picture #1 we have select ¡§Raindrops_Keep_Falli.mid¡¨ (whose metronome tempo is 123 BPM ¡V you want to take note of the related BMP of the midifile so as not to select a style whose BMP varies very much from that of the Midifile. This might require you playing the file for a while to see it¡¦s BMP) ].
2. Press REMIX ON (F9) button to activate REMIX ON feature (see Picture # 1).
3. Select your favourite Style whose original BMP (Beats Per Minute ¡K or tempo) is close to that of the Midifile you want to REMIX (15% more or less). If the BPM of the selected style is way greater or less than that of the Midifile, AUDYA will display a warning message informing you to select a more suitable style whose drums will be more compatible with this midifile.
On Picture #2 we selected (for our example) the style
¡§SWING_2¡¨.
By pressing the STYLE VIEW button to display all the style components, and then pressing the DRUM1 (F1) button repeatedly, it¡¦s now possible to replace the current drum kit with either a factory Midi Drum Kit, a factory AUDIO drum or you can also replace it with your own USER AUDIO DRUM (which reside in the USER DRUM Folder of the Audya¡¦s Hard Drive). As you can see in Picture #3 we selected Audio Drum SWING2_120 (120 denotes the original BPM/tempo for this style).
4. Press the USER 5 button (START) to activate the REMIX Feature (this associates the midifile with the drums of the selected style for a couple of seconds).
5. When the association is completed, the START led button will flash denoting it is now possible to play the midi file with your new Audio Drum track .
6. While the REMIXED file is playing, you can also select Arranger A, B, C, D, and also any Fill in the style (as shown in picture #4) to re-arrange the song in real time. Moreover arranger variations can be recorded and played back automatically (see in details Automation Issue below).
7. Press Save to store your own REMIX file while midi file and Remix are running, so that next time you play this REMIXED file, it will automatically use the drums from the current style selected and this process won¡¦t have to be repeated each time.
8. Give a name for your own file, then press Save again. (For further information please refer to the Saving Section).
9. To play the file next time, simply select the REMIX file from disk list by using the Alpha Dial or cursor button. Wait until the RMX file has been loaded - then press the USER 5 button (START).When the led button flashes, press the REMIX button.
Picture#3
Picture #4
In AUDYA¡¦S OS version 4.0, the STYLE and MIDI buttons (located within the User Style/Disk Area shown by Figure #5) have now been activated to control the REMIX feature as such:- they can be used while the Midifile plays to select the drums heard from either the remixed style (STYLE) or the original drums from the initial midifile (MIDI). Moreover, the REMIX function can be linked with a midi file while it is playing. To accomplish this, first select your own midi file - then activate the REMIX function and select your favourite style. You can easily change your style selection while the REMIX plays easily. This is useful as you can now go through various styles as you play to figure out which one best suits your midi file without stopping (For further info please refer to the Tips & Tricks section).
Automation Issue
In order to Save Arranger Variation sequences plus Style and Midi buttons status shown in figure #5 above, you must press the RECORD button while the REMIX function is playing. As you change variations, fill ins/breaks or toggle between the midifile drums and the Audio or Midi drums from the style or User Audio Drums, all event changes will be saved in the Midi file. To complete this procedure, press the SAVE button while the REMIX is still playing with the RECORD button led on. Take note that with this procedure, it¡¦s also possible to record Chord change sequences played to the LEFT of the split point. For further information please read LIVE GUITAR REMIX Part #2 .
HOW TO SAVE YOUR MIDI REMIXED FILE
We add a couple of other options in order to Save a MIDI REMIXED file:
F1¡VStart Bar
F2¡VStop Bar
F6- Save As: Mid-Kmx
F7- RmxGtr
Detailed explanation of each of the new options mentioned above:-
Start Bar and Stop Bar (Picture #6): These bars respectively represent the points within the Midifile at which the STYLE DRUMS (part) will start from (Start Bar) and end at (Stop Bar). NB:- Outside these marker points (Start and Stop bar), the Midi File will play with it¡¦s original Drum part unaltered. So as an example if the original midifile starts at bar 1 and ends at bar 200, and you set the Start Bar=5 and Stop Bar =50, when the midifile starts playing, from bar 1 to 5, you will hear the original Midifile unaltered (i.e. with it¡¦s midi drums), then from bar 5 to 50, you will now automatically here the midifile drums replaced with those of the selected and associated STYLE, and finally from bar 50 to the end of the song (bar 200), the style¡¦s drums will stop and automatically revert to the original midi drums of the midifile ¡V with no further input from the user. If the Start and Stop bar are set to the start and stop points of the entire song, the entire midifile will play with the style drums and the midi drums will be muted througout!
Save As: Allows you to Save your work as one of two file formats:- The first one will be a regular midi file which includes Exclusive messages to play it back with the Remix style parts (as a REMIX). The second one will be renamed as KMX file. This file format is a Ketron proprietary format which includes all information to play a Remix including Style, Transposer, tempo and so on. This file is really useful especially if you want to automatically export all relevant information over to another Audya keyboard and guarantee it¡¦s played properly. Of course all associated resources (Audiodrums, Live guitars,) must be loaded within the other Audya¡¦s Hard Drive too. This is especially useful for musicians who have more than 1 AUDYA at their disposal.
RmxGtr: Live Guitar settings to Save in the global File.
LIVE GUITAR REMIX
In the Midi Remix feature, it¡¦s now possible to add Live Guitars (from a selected style) besides
just the drum parts as previously described above. The Live Guitar¡¦s chords can be played either manually or automatically by Live Guitar REMIX which will derive the harmony chords directly from the midi file and use to automatically change the guitar chords for the midifile .
Live Guitar REMIX mode is set to either (MANUAL) or Automatic (AUTOPLAY) in MENU > KEYBOARD CONTROL > UTILITY (Page #1) -> Remix Live Guitar.
In Manual mode, the User can insert LIVE GUITAR on Midi Remix simply by playing to the Left of the split point of the keyboard while the midi file plays. If set to Autoplay mode (as denoted) Live Guitars will be controlled automatically by the midi file while playing .
How play Live Guitars and associate with a Midifile remix:
Mode 1 - Automatic:
If a Chord (Txt format ) track is built into the Midi file, the Live Guitar will play and automatically change chords with the associated Midifile by simply pressing Menu > KEYBOARD CONTROL > UTILITY(Page #1) >Remix Live Guitar = Autoplay.
CHRD.QUANT:
Here, the Chord Quantize Mode is available. Chord Quantize is really useful to guarantee authentic synchronization for Chord playing with Live Guitar Remix feature.
Mode 2:
Here you could set your own midi track to assign control of the Left Part where the Live Guitars will take their lead from. To do this:-
1. Go to MENU > KEYBOARD CONTROL > UTILITY (Page #1) and set Remix Live Guitar = Autoplay.
2. Next, within the selected Midi File, select the track you want to use to send chord changes for the Live Guitars to follow (parts that use strings or continuous voices are highly recommended over percussive parts like drums or steel drums). Set in the GM PART ¡§Chan TX¡¨ : Left for that channel. Save the Song Set up with F3 flag Part & MIX to On.
3. Now, select your own Style which has a suitable Live Guitar pattern built in to it which you want to assign to the current Midi file. Take note that for many styles, different Live Guitar parts are used in Arranger A, B, C and D so you might want to play around with all and see.
4. Turn the REMIX function - ON (within the Midi Player page selection).
5. When the Midi file starts playing, press the SAVE button to store the Remix feature recorded.
6. Now select once more the midifile just associated with the REMIX and play.
Mode 3:
How to manually record the chord sequence(s) that will be used to trigger the Live Guitar parts when later associated with a midifile (manual chord entry):
1. Go to MENU > KEYBOARD CONTROL > UTILITY (Page #1) and set RemixLiveGuitar = Manual
2. Activate the Remix feature as previously mentioned above.
3. Press the RECORD button while the midifile is playing.
4. Now Play the Chord Sequences to the Left of the split point of the keyboard following the harmony tune of the midifile. The Chord sequences will be record as played and the midifile (once saved in step 5 below) can now be REMIXED with a Live Guitar and the chords will change automatically.
5. Press Save to store all data at the end of the song.
Tips & Tricks:
In order to get the ¡§Best Deal ¡§ between MidiFiles and Styles, first select and play the Midi File in question. Now as it plays, activate the Remix feature - than select a style to link it to !
Keep trying various styles until the best Style is found and keep in mind that the best style part might be in Arranger B, C or D!
Please be aware that associating the Live Guitars at this time won¡¦t be appropriate. You can associate them in the next step.
Once the Audio Drum required is selected (while Drum Remix is playing ) you can now assign your own Live Guitar from a different arranger part of the Style in the Style View Menu and then Save it as usual.
Regardless of the style used (Factory or User) we recommend that once the Remix feature is completed, you should Stop and then Play the midifile once more in order to make sure you created your Remix file correctly.
Of course you could create your own Remix by using User Audio Drums also specifically designed to work with the Remix feature too.
USER LIVE GUITAR
USER LIVE GUITARS have been available in AUDYA as of OS Version 3.0, and are ready to be loaded into RAM/Ins. This feature has now been further enhanced in OS Version 4.0 and is truly more exciting. User Live Guitar are located in the Hard DISK in the USER LIVE GUITAR Folder.
Once you select this folder, the display will now show associated locations to which you can load the Live Guitars to (left of screen) and operating functions (right of screen) along with the User Live Guitars (centre of the screen).
To the left of the display (F1- F4) you can assign 4 available Ins banks from the display centre. To the right of the display, you have access to the following associated features:-
Clear All (F6): Allows one to clear all User live Guitar data previously loaded into memory.
Load GTR (F7): Loads the highlighted User Live Guitar.
Save SEL (F8): This function creates a file with the GBK extension (Guitar Bank) which like a RBK file consists of the single User Live Guitars currently selected. This file can also be assigned as an Autoloaded file which will automatically load these selected guitars whenever AUDYA is turned on. Remember, you loose these guitar sounds whenever the machine is off.
A.Load On/Off (F9): When you turn on Audya, should it automatically load the *.GBK file which loads it¡¦s associated Live Guitars (A.Load - on) or not (A.Load - off)?
GTR Disable/Enable (F10): Enable or Disable User Live Guitar (if you enable this function we recommend saving this within the Custom Startup so it is not repeated each time the Audya is turned on.
Single User Live Guitars can be loaded by simply selecting your own file and than pressing Load GTR (F7) or Enter. Up to 4 User Live Guitar can be loaded at the same time. Once the loading process has been completed, you can then enable the User Live Guitar (F10) so as to play the set by pressing the F10 button (GTR Enable).
In order to Clear or empty the entire User Live Guitar memory (all loaded guitars), press the Clear All (F6) button. To clear a single User Live Guitar loaded in memory (Guitar Group), press either ( F1-F2-F3-F4 ) associated with the sound you want to delete.
Once a User Live Guitar has been loaded, you can then add this to any selected style and use, by substituting Chord 5. To accomplish this, exit from the Disk menu and select a Style. Press the ¡§View¡¨ button to display the various style parts.
Chord 5 (Ch 5) once again may be used to assign (as previously known) a Midi track, a Live Guitar, an Apr&Lick and now ¡K. a User Live Guitar! By repeatedly pressing Chord 5 (F10) until ¡§Live Ins¡¨ is displayed as pictured below ...
¡K you can now use the Data value wheel to scroll through the User Live Guitars you¡¦ve just loaded. You can also freely edit all other style parts and save the new style with your current changes as usual.
NB:- With this new feature, when next you select this style, Audya will automatically load the related User Live Guitar sample(s) if they have not been loaded before.
Remix Exclusive Message List :
Exclusive code for quantize chords on/off
F0 26 7B 6B 03 chrdQuant F7
chrdQuant : 1 = quantize;
0 = non quantize
GM PART Chan TX : Left
F0 26 7B 18 00 PART 11 F7
Load Factory Style:
F0 26 7B 60 03 name 00 F7 factory style load Es. "@POP_SONG"
Load User Style:
F0 26 7B 61 03 fam name 00 F7 user style load
fam 00 = FOLK
01 = BALLAD
02 = POP
03 = DANCE
04 = PARTY
05 = ROCK
06 = COUNTRY
07 = SWING
08 = LATIN
09 = R&ROLL
0A = UNPLUGGED
0B = BALLROOM
F0 26 7B 62 03 group num F7 load style guitar
group = 0 num = 0-7F; load guitars from 0 to 127
group = 1 num = 0-7F; load guitars from 128 to 255
F0 26 7B 63 03 group num F7 load audiodrum (only on stop)
group = 0 num = 0-7F; load audiodrum from 0 to 127
group = 1 num = 0-7F; load audiodrum from 128 to 255
group = 2 num = 0-7F; load audiodrum from 256 to 383
F0 26 7B 65 03 Remix F7
Remix = 0 OFF
Remix = 1 ON
F0 26 7B 64 03 GuitarRemixAutoplay F7
GuitarRemixAutoplay =
1 MANUAL
2 AUTO
0 OFF
F0 26 7B 6C 03 arrVarTab F7 // Arranger Variations arrVarTab
arrVarTab :
ARR_A 0x00 INT_3 0x0a
ARR_B 0x01 END_1 0x0b
ARR_C 0x02 END_2 0x0c
ARR_D 0x03 END_3 0x0d
FIL_1 0x04 BRK_A 0x0e
FIL_2 0x05 BRK_B 0x0f
FIL_3 0x06 BRK_C 0x10
FIL_4 0x07 BRK_D 0x11
INT_1 0x08 MIDI DRUM 0x12
INT_2 0x09 ARR. DRUM 0x13
Clock In GM to Style:
F0 26 7B 6D 03 clockInGMtoStyle F7
clockInGMtoStyle=0=Off; clockInGMtoStyle=1=ON
clock from midi Gm send to midi Keyb.
Remix Sysex Summary:
Remix with drum only:F0 26 7B 50 01 Path_Style 00 F7
Remix with autochord:F0 26 7B 52 01 Path_Style 00 F7
Remix with manual chord: F0 26 7B 54 01 Path_Style 00 F7
Remix with drum only:F0 26 7B 50 01 Path_Style 00 5A Start_Meas(4 bytes) Stop_Meas(4 Bytes) Arr_Initial F7
Remix with autochord:F0 26 7B 52 01 Path_Style 00 5A Start_Meas(4 bytes) Stop_Meas(4 Bytes) Arr_Initial F7
Remix with manualchord:F0 26 7B 54 01 Path_Style 00 5A Start_Meas(4 bytes) Stop_Mis(4 Bytes) Arr_Initial F7
Path_Style Es. "C:\SYSTEM\FACTORY STYLES\@16BALLAD.PAT"
(don¡¦t exceed 63 words)
Start_Meas (Initial measure of Remix) Es.:02 01 00 00 start on mesure 18
Stop_Meas (End measure of Remix)
se Start_Mis = 0F 0F 0F 0F e Stop_Mis = 0F 0F 0F 0F
remix from Start to End point
Arr_Initial = 0 ArrA
Arr_Initial = 1 ArrB
Arr_Initial = 2 ArrC
Arr_Initial = 3 ArrD