Quote:
Originally posted by Bachus:

Just make a midi file that probes a note with vellocity from 1 to 127 and you can exactly here where the sound are changed.

then sample only the middle vellocity of every sound for every note and stretch it over the correct range.

If you use 32 vellocity seps for sampling your new sound would get really really huge.


32 areas the sound wil be huge, but MS can play huge files. but 32 areas you need few notes and stretch the notes. but second way is better.

MIDI event editor you can find out which notes have the same vilocity zones, you can then stretch this notes.